Oniric v2.3
Oniric v2.3 is finally here!
WHAT'S NEW?
- - Saving an Oniric Glow Element speed has been improved drastically by reducing render times with new algorithms.
- - Tooltips now appear when hovering over a setting, providing information about its function.
- - Powerful Tone mapping feature at the bottom section. Utilizing an Exponential Photographic Response algorithm, this tone mapping function adjusts exposure and gamma to map HDR colors into a perceptually uniform, display-referred range. By mimicking real-world filmic response, it effectively compresses highlights and reduces color banding, preserving detail in both bright and dark regions.
- - 32Bit processing is now accesible inside Oniric with a helper switch at the bottom section. Before it was necessary that the input file was 32Bit. Enable 32Bits for glow processing bringing more control over the dynamic range with richer glow colors and smoother falloff. This is ideal when working with Graphic, Web design or when wanting higher quality glows.
- - Chromatic aberration has real-time update.
- - Intensity slider for Chromatic Aberration section.
- - XRay got a nice upgrade for real-time experience. When activated, any changes on the Threshold or DR Compression sliders are previewed in real-time by displaying an updated version of the XRay temperature map with the new values every few frames.
- - Oniric Rays. A customizable new light effect that emits volumetric light beams from a center point. Perfect for magical atmospheres, sci-fi vibes, or stylized god rays.
- - A configuration panel has been added that makes Oniric more customizable, including a real-time preview options for XRay and Chromatic Aberration.
- - Realtime updates can be turned on and off for a better experience.
- - Enhanced Chromatic aberration center type with a more realistic appeal.
- - Outlines button option has been added to "MASK BUILDER" which creates an outline mask based on the selected layer pixels.
- - Aspect Ratio setting has been added for more glow control and creative playground. Using values different than 1.0 increases render times.
- - UI Language support.
- - Oniric's glow engine has been upgraded with a new setting which flattens the input image highlights giving more space for the threshold to play with.
- - More Pro Presets carefully crafted have been added to the factory presets.
- - Color Section is now always visible on any panel.
- - Glare has been moved to its own panel now which you can access by clicking the Glare panel button at the top.
- - Improved algorithm for the luminosity input data.
- - Improved algorithm for removing banding.
- - Enhanced saturation slider for more chroma variation and vibrant colors.
- - On the main window, the "Channels" section has been named "MASK BUILDER".
- - Dynamic Range Slider have been named "DR Compression ( Dynamic Range Compression )" as technically it compresses the Dynamic Range values.
- - XRay layer opacity has been reduced some more to be able to see better through it.
- - Improved the XRay mapped glow influence values for a correct screen visualization.
- - Exposure setting limits have been raised up to +10 for the maximum and -10 for the minimum. ( Both used to be limited to +5 and -5).
- - Glare Sharpness setting has been added to the Glare section which makes the glare streaks more defined.
- - Chromatic aberration comes with a new setting that is activated when the OFFSET option is chosen, it handles the direction of the color channel separation.
- - Light Dispersion is now named "Chromatic Aberration.
- - Intensity feature setting has been added to Chromatic Aberration to get more vibrant colors when using high Chromatic Aberration Blur values.
- - Right click on any slider resets it to its default value.
- - UI has been compacted and improved the UX.
- - Mask UI has been compacted.
- - Render times in real-time are more beneficial for M# Apple chips due to Adobe's Architecture and the great synergy with Mac computers.
- - Bug fixed when activating the license. Oniric was asking to insert the license again and again endlessly.
- - Small bug fixes.
Let's bring all the Oniric power!
ONIRIC v2.1 UXP
Oniric has been fully migrated to new Adobes UXP technology!
WHAT'S NEW?
- - Saving an Oniric Glow Element speed has been improved drastically by reducing render times with new algorithms.
- - Tooltips now appear when hovering over a setting, providing information about its function.
- - Powerful Tone mapping feature at the bottom section. Utilizing an Exponential Photographic Response algorithm, this tone mapping function adjusts exposure and gamma to map HDR colors into a perceptually uniform, display-referred range. By mimicking real-world filmic response, it effectively compresses highlights and reduces color banding, preserving detail in both bright and dark regions.
- - 32Bit processing is now accesible inside Oniric with a helper switch at the bottom section. Before it was necessary that the input file was 32Bit. Enable 32Bits for glow processing bringing more control over the dynamic range with richer glow colors and smoother falloff. This is ideal when working with Graphic, Web design or when wanting higher quality glows.
- - Chromatic aberration has real-time update.
- - Intensity slider for Chromatic Aberration section.
- - XRay got a nice upgrade for real-time experience. When activated, any changes on the Threshold or DR Compression sliders are previewed in real-time by displaying an updated version of the XRay temperature map with the new values every few frames.
- - Oniric Rays. A customizable new light effect that emits volumetric light beams from a center point. Perfect for magical atmospheres, sci-fi vibes, or stylized god rays.
- - A configuration panel has been added that makes Oniric more customizable, including a real-time preview options for XRay and Chromatic Aberration.
- - Realtime updates can be turned on and off for a better experience.
- - Enhanced Chromatic aberration center type with a more realistic appeal.
- - Outlines button option has been added to "MASK BUILDER" which creates an outline mask based on the selected layer pixels.
- - Aspect Ratio setting has been added for more glow control and creative playground. Using values different than 1.0 increases render times.
- - UI Language support.
- - Oniric's glow engine has been upgraded with a new setting which flattens the input image highlights giving more space for the threshold to play with.
- - More Pro Presets carefully crafted have been added to the factory presets.
- - Color Section is now always visible on any panel.
- - Glare has been moved to its own panel now which you can access by clicking the Glare panel button at the top.
- - Improved algorithm for the luminosity input data.
- - Improved algorithm for removing banding.
- - Enhanced saturation slider for more chroma variation and vibrant colors.
- - On the main window, the "Channels" section has been named "MASK BUILDER".
- - Dynamic Range Slider have been named "DR Compression ( Dynamic Range Compression )" as technically it compresses the Dynamic Range values.
- - XRay layer opacity has been reduced some more to be able to see better through it.
- - Improved the XRay mapped glow influence values for a correct screen visualization.
- - Exposure setting limits have been raised up to +10 for the maximum and -10 for the minimum. ( Both used to be limited to +5 and -5).
- - Glare Sharpness setting has been added to the Glare section which makes the glare streaks more defined.
- - Chromatic aberration comes with a new setting that is activated when the OFFSET option is chosen, it handles the direction of the color channel separation.
- - Light Dispersion is now named "Chromatic Aberration.
- - Intensity feature setting has been added to Chromatic Aberration to get more vibrant colors when using high Chromatic Aberration Blur values.
- - Right click on any slider resets it to its default value.
- - UI has been compacted and improved the UX.
- - Mask UI has been compacted.
- - Render times in real-time are more beneficial for M# Apple chips due to Adobe's Architecture and the great synergy with Mac computers.
- - Bug fixed when activating the license. Oniric was asking to insert the license again and again endlessly.
- - Small bug fixes.
It took us almost a year but we are very happy to release Oniric UXP, we hope you enjoy this optimized version of Oniric!
ONIRIC v2
We are very happy to announce that Oniric 2 has been launched!
WHAT'S NEW?
- - Saving an Oniric Glow Element speed has been improved drastically by reducing render times with new algorithms.
- - Tooltips now appear when hovering over a setting, providing information about its function.
- - Powerful Tone mapping feature at the bottom section. Utilizing an Exponential Photographic Response algorithm, this tone mapping function adjusts exposure and gamma to map HDR colors into a perceptually uniform, display-referred range. By mimicking real-world filmic response, it effectively compresses highlights and reduces color banding, preserving detail in both bright and dark regions.
- - 32Bit processing is now accesible inside Oniric with a helper switch at the bottom section. Before it was necessary that the input file was 32Bit. Enable 32Bits for glow processing bringing more control over the dynamic range with richer glow colors and smoother falloff. This is ideal when working with Graphic, Web design or when wanting higher quality glows.
- - Chromatic aberration has real-time update.
- - Intensity slider for Chromatic Aberration section.
- - XRay got a nice upgrade for real-time experience. When activated, any changes on the Threshold or DR Compression sliders are previewed in real-time by displaying an updated version of the XRay temperature map with the new values every few frames.
- - Oniric Rays. A customizable new light effect that emits volumetric light beams from a center point. Perfect for magical atmospheres, sci-fi vibes, or stylized god rays.
- - A configuration panel has been added that makes Oniric more customizable, including a real-time preview options for XRay and Chromatic Aberration.
- - Realtime updates can be turned on and off for a better experience.
- - Enhanced Chromatic aberration center type with a more realistic appeal.
- - Outlines button option has been added to "MASK BUILDER" which creates an outline mask based on the selected layer pixels.
- - Aspect Ratio setting has been added for more glow control and creative playground. Using values different than 1.0 increases render times.
- - UI Language support.
- - Oniric's glow engine has been upgraded with a new setting which flattens the input image highlights giving more space for the threshold to play with.
- - More Pro Presets carefully crafted have been added to the factory presets.
- - Color Section is now always visible on any panel.
- - Glare has been moved to its own panel now which you can access by clicking the Glare panel button at the top.
- - Improved algorithm for the luminosity input data.
- - Improved algorithm for removing banding.
- - Enhanced saturation slider for more chroma variation and vibrant colors.
- - On the main window, the "Channels" section has been named "MASK BUILDER".
- - Dynamic Range Slider have been named "DR Compression ( Dynamic Range Compression )" as technically it compresses the Dynamic Range values.
- - XRay layer opacity has been reduced some more to be able to see better through it.
- - Improved the XRay mapped glow influence values for a correct screen visualization.
- - Exposure setting limits have been raised up to +10 for the maximum and -10 for the minimum. ( Both used to be limited to +5 and -5).
- - Glare Sharpness setting has been added to the Glare section which makes the glare streaks more defined.
- - Chromatic aberration comes with a new setting that is activated when the OFFSET option is chosen, it handles the direction of the color channel separation.
- - Light Dispersion is now named "Chromatic Aberration.
- - Intensity feature setting has been added to Chromatic Aberration to get more vibrant colors when using high Chromatic Aberration Blur values.
- - Right click on any slider resets it to its default value.
- - UI has been compacted and improved the UX.
- - Mask UI has been compacted.
- - Render times in real-time are more beneficial for M# Apple chips due to Adobe's Architecture and the great synergy with Mac computers.
- - Bug fixed when activating the license. Oniric was asking to insert the license again and again endlessly.
- - Small bug fixes.
We put a lot of hard work to bring an exiting upgrade to you!
BREAKGEN v1.4.0
Thanks to your support and feedback, we added new features to BreakGen.
WHAT'S NEW?
- - "Layer Animation Hierarchy" panel has been added
- - "Pixels first" option has been added to "Layer animation hierarchy". Cheking this option will make pixel layers (including clipping masks) to be visible first before making visible any adjustment layer
- - "Clipp masks after" option has been added to "Layer animation hierarchy". Checking this option will make all the layers that are clipping mask to be visible after all the other layers have been turned visible first. If "Pixels first" is checked, clipping mask layers will be visible before adjustment layers.
We are constantly improving our software so your feedback is very important for us.
BREAKGEN v1.2
Thanks to your support and feedback, we added a new feature to BreakGen.
WHAT'S NEW?
- - Now the first frame of the breakdown is the final composite. This frame delay can be customizable
- - Changes on UI: More compact design and tweaks on the colors
- - Breakgen now protects your PSD files by creating a duplicated document when generating the breakdown to avoid issues
We are constantly improving our software so your feedback is very important for us.
BREAKGEN v1.1
Thanks to your support and feedback, we added a new feature to BreakGen.
WHAT'S NEW?
- - Now is possible to include the masks on the breakdown animation. This means that an extra frame will be created with the mask off and another frame with the mask on."
We are constantly improving our software so your feedback is very important for us.
ONIRIC v1.0
We are extremely excited to finally release Oniric! But what is it?
Oniric® is a powerful non-ndestructive glow generator for Adobe® Photoshop® CC. It was carefully developed to simulate high quality and natural light glow effects like bloom, light streaks, lens flares and more. The possibilities of Oniric are determined by you.
Made for every kind of Adobe® Photoshop® artist, from photographers, cgi, mattepainter, digitalpainters, concept artists, designers, and so on. We are very excited to see what the community of artist can create with Oniric.
We´ve been working on Composite Nation for almost two years and we are very proud to release this project. We have tons of plans for the evolution of Oniric and way more plugins coming up, so stay tuned on this blog for updates, this is just the begining...